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There are multiple filesystems mounted to each of Pawsey's supercomputers. Each of these filesystems are designed for particular use cases. This page provides a detailed description of these filesystems.

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Apart from /home, all are Lustre distributed filesystems. Lustre is an open-source, high performance parallel file system optimised for high throughput. 

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titleMigration: Filesystems

While Pawsey is migrating to Setonix, there are existing filesystems still in use by Garrawarla.

  • The existing /astro filesystem, which will be replaced by the new /scratch filesystem on Setonix.


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Then you can decide which files to remove. Note that you could have used the last filter (head -n 10) also in the previous command to avoid a large output of lines, or you could have used here the same final filters as in the previous command in order to save output into a file for a later careful check.

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Visual Studio Code for Remote Development
Visual Studio Code for Remote Development
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Home is often used by a variety of programs use store configuration files and directories along with some cached information. These directories can contain many files and use up quite a bit of storage. An example is is vscode , a popular source code editor, stores quite a bit of data within the .vscode-server  directory located in $HOME . This directory can contain upwards of 1000 files and use on the order of 100 MB. This will impact your quota on home. We recommend moving such directories to /software/projects/<project>/<username>  and generating a symbolic link in $HOME.

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The /software  filesystem is a Lustre file system with much higher throughput than /home. It is intended for software installations and Slurm batch script templates. Each project has an associated directory on the filesystem whose path is /software/projects/<project>. Within a project directory, each project member has his or her own directory whose full path, /software/projects/<project>/<username>, is contained in the MYSOFTWARE environment variable.

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