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Figure 1. GPU node architecture. Note here the that the GPU's shown here are equivalent to a GCD (see heremore info about this is in the Setonix General Information).


Each GPU node have 4 MI250X GPU cards, which in turn have 2 Graphical Compute Die (GCD), which are seen as 2 logical GPUs; so each GPU node has 8 GCDs that is equivalent to 8 slurm GPUs. On the other hand, the single AMD CPU chip has 64 cores organised in 8 groups that share the same L3 cache. Each of these L3 cache groups (or chiplets) have a direct Infinity Fabric connection with just one of the GCDs, providing optimal bandwidth. Each chiplet can communicate with other GCDs, albeit at a lower bandwidth due to the additional communication hops. (In the examples explained in the rest of this document, we use the numbering of the cores and bus IDs of the GCD to identify the allocated chiplets and GCDs, and their binding.)

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Excerpt

Pawsey's way for requesting resources on GPU nodes (different to standard Slurm)

The request of resources for the GPU nodes has changed dramatically. The main reason for this change has to do with Pawsey's efforts to provide a method for optimal binding of the GPUs to the CPU cores in direct physical connection for each task. For this, we decided to completely separate the options used for resource request via salloc or (#SBATCH pragmas) and the options for the use of resources during execution of the code via srun.

Note
titleRequest for the amount of "allocation-packs" required for the job

With a new CLI filter that Pawsey staff had put in place for the GPU nodes, the request of resources in GPU nodes should be thought as requesting a number of "allocation-packs". Each "allocation-pack" provides:

  • 1 whole CPU chiplet (8 CPU cores)
  • a bit less of 32 GB memory (29.44 GB of memory, to be exact, allowing some memory for the system to operate the node) = 1/8 of the total available RAM
  • 1 GCD directly connected to that chiplet

For that, the request of resources only needs the number of nodes (–-nodes, -N) and the number of allocation-packs per node (--gres=gpu:number). The total of allocation-packs requested results from the multiplication of these two parameters. Note that the standard Slurm meaning of the second parameter IS NOT used at Pawsey. Instead, Pawsey's CLI filter interprets this parameter as:

  • the number of requested "allocation-packs" per node

Note that the "equivalent" option --gpus-per-node=number (which is also interpreted as the number of "allocation-packs" per node) is not recommended as we have found some bugs with its use.

Furthermore, in the request of resources, users should not indicate any other Slurm allocation option related to memory or CPU cores. Therefore, users should not use --ntasks, --cpus-per-task, --mem, etc. in the request headers of the script ( #SBATCH directives), or in the request options given to salloc for interactive sessions. If, for some reason, the requirements for a job are indeed determined by the number of CPU cores or the amount of memory, then users should estimate the number of "allocation-packs" that cover their needs. The "allocation-pack" is the minimal unit of resources that can be managed, so that all allocation requests should be indeed multiples of this basic unit.

Pawsey also has some site specific recommendations for the use/management of resources with srun command. Users should explicitly provide a list of several parameters for the use of resources by srun. (The list of these parameters is made clear in the examples below.) Users should not assume that srun will inherit any of these parameters from the allocation request. Therefore, the real management of resources at execution time is performed by the command line options provided to srun. Note that, for the case of srun, options do have the standard Slurm meaning. 

Warning
title--gpu-bind=closest may NOT work for all applications

Within the full explicit srun options for "managing resources", there are some that help to achieve optimal binding of GPUs to their directly connected chiplet on the CPU. There are two methods to achieve this optimal binding of GPUs. So, together with the full explicit srun options, the following two methods can be used:

  1. Include these two Slurm parameters: --gpus-per-task=<number> together with --gpu-bind=closest
  2. "Manual" optimal binding with the use of "two auxiliary techniques" (explained later in the main document).

The first method is simpler, but may still launch execution errors for some codes. "Manual" binding may be the only useful method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication. An example of such a code is Slate


The following table provides some examples that will serve as a guide for requesting resources in the GPU nodes (those interested in cases . Most of the examples in the table provide are for typical jobs where multiple GPUs are accessible by 1 or more tasks, pay attention to cases 4,5 & 7)allocated to the job as a whole but each of the tasks spawned by srun is binded and has direct access to only 1 GPU. For applications that require multiple GPUs per task, there 3 examples (*4, *5 & *7) where tasks are binded to multiple GPUs:

Required Resources per JobNew "simplified" way of requesting resourcesTotal Allocated resourcesCharge per hour

The use of full explicit srun options is now required
(only the 1st method for optimal binding is listed here)

1 CPU task (single CPU thread) controlling 1 GCD (Slurm GPU)#SBATCH --nodes=1
#SBATCH --gres=gpu:1
1 allocation-pack =
1 GPU, 8 CPU cores (1 chiplet), 29.44 GB CPU RAM
64 SU

*1

export OMP_NUM_THREADS=1
srun -N 1 -n 1 -c 8 --gres=gpu:1 --gpus-per-task=1 --gpu-bind=closest <executable>

1 CPU task (with 14 CPU threads each) all threads controlling the same 1 GCD

#SBATCH --nodes=1
#SBATCH --gres=gpu:2

2 allocation-packs=
2 GPUs, 16 CPU cores (2 chiplets), 58.88 GB CPU RAM
128 SU

*2

export OMP_NUM_THREADS=14
srun -N 1 -n 1 -c 16 --gres=gpu:1 --gpus-per-task=1 --gpu-bind=closest <executable>

3 CPU tasks (single thread each), each controlling 1 GCD with GPU-aware MPI communication#SBATCH --nodes=1
#SBATCH --gres=gpu:3
3 allocation-packs=
3 GPUs, 24 CPU cores (3 chiplets), 88.32 GB CPU RAM
192 SU

*3

export MPICH_GPU_SUPPORT_ENABLED=1
export OMP_NUM_THREADS=1

srun -N 1 -n 3 -c 8 --gres=gpu:3 --gpus-per-task=1 --gpu-bind=closest <executable>

2 CPU tasks (single thread each), each task controlling 2 GCDs with GPU-aware MPI communication

#SBATCH --nodes=1
#SBATCH --gres=gpu:4

4 allocation-packs=
4 GPU, 32 CPU cores (4 chiplets), 117.76 GB CPU RAM
256 SU

*4

export MPICH_GPU_SUPPORT_ENABLED=1
export OMP_NUM_THREADS=1

srun -N 1 -n 2 -c 16 --gres=gpu:4 --gpus-per-task=2 --gpu-bind=closest <executable>

5 CPU tasks (single thread each) all threads/tasks able to see all 5 GPUs

#SBATCH --nodes=1
#SBATCH --gres=gpu:5

5 allocation-packs=
5 GPUs, 40 CPU cores (5 chiplets), 147.2 GB CPU RAM
320 SU

*5

export MPICH_GPU_SUPPORT_ENABLED=1
export OMP_NUM_THREADS=1
srun -N 1 -n 5 -c 8 --gres=gpu:5 <executable>

8 CPU tasks (single thread each), each controlling 1 GCD with GPU-aware MPI communication#SBATCH --nodes=1
#SBATCH --exclusive
8 allocation-packs=
8 GPU, 64 CPU cores (8 chiplets), 235 GB CPU RAM
512 SU

*6

export MPICH_GPU_SUPPORT_ENABLED=1
export OMP_NUM_THREADS=1

srun -N 1 -n 8 -c 8 --gres=gpu:8 --gpus-per-task=1 --gpu-bind=closest <executable>

8 CPU tasks (single thread each), each controlling 4 GCD with GPU-aware MPI communication#SBATCH --nodes=4
#SBATCH --exclusive
32 allocation-packs=
4 nodes, each with: 8 GPU, 64 CPU cores (8 chiplets), 235 GB CPU RAM
2048 SU

*7

export MPICH_GPU_SUPPORT_ENABLED=1
export OMP_NUM_THREADS=1

srun -N 4 -n 8 -c 32 --gres=gpu:8 --gpus-per-task=4 --gpu-bind=closest <executable>

1 CPU task (single thread), controlling 1 GCD but avoiding other jobs to run in the same node for ideal performance test.#SBATCH --nodes=1
#SBATCH --exclusive
8 allocation-packs=
8 GPU, 64 CPU cores (8 chiplets), 235 GB CPU RAM
512 SU

*8

export OMP_NUM_THREADS=1
srun -N 1 -n 1 -c 8 --gres=gpu:1 --gpus-per-task=1 --gpu-bind=closest <executable>

Notes for the request of resources:

  • Note that this simplified way of resource request is based on requesting a number of "allocation-packs", so that standard use of Slurm parameters for allocation should not be used for GPU resources.
  • The --nodes (-N) option indicates the number of nodes requested to be allocated.
  • The --gres=gpu:number option indicates the number of allocation-packs requested to be allocated per node. (The "equivalent" option --gpus-per-node=number is not recommended as we have found some bugs with its use.)
  • The --exclusive option requests all the resources from the number of requested nodes. When this option is used, there is no need for the use of --gres=gpu:number during allocation and, indeed, its use is not recommended in this case.
  • Users should not include any other Slurm allocation option that may indicate some "calculation" of required memory or CPU cores. The management of resources should only be performed after allocation via srun options.
  • The same simplified resource request should be used for the request of interactive sessions with salloc.
  • IMPORTANT: In addition to the request parameters shown in the table, users should indeed use other Slurm request parameters related to partition, walltime, job naming, output, email, etc. (Check the examples of the full Slurm batch scripts.)

Notes for the use/management of resources with srun:

  • Note that, for the case of srun, options do have the standard Slurm meaning.
  • The following options need to be explicitly provided to srun and not assumed to be inherited with some default value from the allocation request:
    • The --nodes (-N) option indicates the number of nodes to be used by the srun step.
    • The --ntasks (-n) option indicates the total number of tasks to be spawned by the srun step. By default, tasks are spawned evenly across the number of allocated nodes.
    • The --cpus-per-task (-c) option should be set to multiples of 8 (whole chiplets) to guarantee that srun will distribute the resources in "allocation-packs" and then "reserving" whole chiplets per srun task, even if the real number is 1 thread per task. The real number of threads is controlled with the OMP_NUM_THREADS environment variable.
    • The --gres=gpu:number option indicates the number of GPUs per node to be used by the srun step. (The "equivalent" option --gpus-per-node=number is not recommended as we have found some bugs with its use.)
    • The --gpus-per-task option indicates the number of GPUs to be binded to each task spawned by the srun step via the -n option. Note that this option neglects sharing of the assigned GPUs to a task with other tasks. (See cases *4, *5 and *7 and their notes for non-intuitive cases.)
  • And for optimal binding, the following should be used:
    • The --gpu-bind=closest indicates that the chosen GPUs to be binded to each task should be the optimal (physically closest) to the chiplet assigned to each task.
    • IMPORTANT: The use of --gpu-bind=closest will assign optimal binding but may still NOT work and launch execution errors for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication. For those cases, the use of the "manual" optimal binding (method 2) is required. Method 2 is explained later in the main document.


  • (*1) This is the only case where srun may work fine with default inherited option values. Nevertheless, it is a good practice to always use full explicit options of srun to indicate the resources needed for the executable. In this case, the settings explicitly "reserve" a whole chiplet (-c 8) for the srun task and control the real number of threads with the OMP_NUM_THREADS environment variable. Although the use of gres=gpu, gpus-per-task & gpu-bind is reduntant in this case, we keep them for encouraging their use, which is strictly needed in the most of cases (except case *5).
  • (*2) The required CPU threads per task is 14 and that is controlled with the OMP_NUM_THREADS environment variable. But still the two full chiplets (-c 16) are indicated for each srun task.
  • (*3) The settings explicitly "reserve" a whole chiplet (-c 8) for each srun task. This provides "one-chiplet-long" separation among each of the CPU cores to be allocated for the tasks spawned by srun (-n 3).  The real number of threads is controlled with the OMP_NUM_THREADS variable. The requirement of optimal binding of GPU to corresponding chiplet is indicated with the option --gpu-bind=closest. And, in order to allow GPU-aware MPI communication, the environment variable MPICH_GPU_SUPPORT_ENABLED is set to 1.
  • (*4) Each task needs to be in direct communication with 2 GCDs. For that, each of the CPU task reserve "two-full-chiplets". IMPORTANT: The use of of -c 16 "reserves" a "two-chiplets-long" separation among the two CPU cores that are to be used (one for each of the srun tasks, -n 2 ). In this way, each task will be in direct communication to the two logical GPUs in the MI250X card that has optimal connection to the chiplets reserved for each task. The real number of threads is controlled with the OMP_NUM_THREADS variable. The requirement of optimal binding of GPU to corresponding chiplet is indicated with the option --gpu-bind=closest. And, in order to allow GPU-aware MPI communication, the environment variable MPICH_GPU_SUPPORT_ENABLED is set to 1.
  • (*5) Sometimes, the executable (and not the scheduler) performs all the management of GPUs requested, like in the case of Tensorflow distributed training, and other Machine Learning Applications. If all the management logic for the GPUs is performed by the executable, then all the available resources should be exposed to it. IMPORTANT: In this case, the option for optimal binding is not --gpu-bind option should not be provided. Neither the the --gpus-per-task option is should be provided, as all the available GPUs are to be shared among available to all tasks. The real number of threads is controlled with the OMP_NUM_THREADS variable. And, in order to allow GPU-aware MPI communication, the environment variable MPICH_GPU_SUPPORT_ENABLED is  is set to 1. These last two settings may not be necessary for aplications like Tensorflow.
  • (*6) All GPUs in the node are requested, which mean all the resources available in the node via the --exclusive allocation option (there is no need to indicate the number of GPUs per node when using exclusive allocation). The use of -c 8 provides "one-chiplet-long" separation among each of the CPU cores to be allocated for the tasks spawned by srun (-n 8).  The real number of threads is controlled with the OMP_NUM_THREADS variable. The requirement of optimal binding of GPU to corresponding chiplet is indicated with the option --gpu-bind=closest. And, in order to allow GPU-aware MPI communication, the environment variable MPICH_GPU_SUPPORT_ENABLED is set to 1.
  • (*7) All resources in each node are requested via the --exclusive allocation option (there is no need to indicate the number of GPUs per node when using exclusive allocation). Each task needs to be in direct communication with 4 GCDs. For that, each of the CPU task reserve "four-full-chiplets". IMPORTANT: The use of of -c 32 "reserves" a "four-chiplets-long" separation among the two CPU cores that are to be used per node (8 srun tasks in total, -n 8 ). The real number of threads is controlled with the OMP_NUM_THREADS variable. The requirement of optimal binding of GPU to corresponding chiplet is indicated with the option --gpu-bind=closest. In this way, each task will be in direct communication to the closest four logical GPUs in the node with respect to the chiplets reserved for each task. And, in order to allow GPU-aware MPI communication, the environment variable  MPICH_GPU_SUPPORT_ENABLED  is set to 1. The --gres=gpu:8 option assigns 8 GPUs per node to the srun step (32 GPUs in total as 4 nodes are being assigned).
  • (*8) All GPUs in the node are requested using the --exclusive option, but only 1 CPU chiplet - 1 GPU "unit" (or allocation-pack) is used in the srun step.

General notes:

  • The allocation charge is for the total of allocated resources and not for the ones that are explicitly used in the execution, so all idle resources will also be charged

...

Note that examples above are just for quick reference and that they do not show the use of the 2nd method for optiomal binding (which may be the only way to achieve optimal binding for some applications). So, the rest of this page will describe in detail both methods of optimal binding and also show full job script examples for their use on Setonix GPU nodes.

Methods to achieve optimal binding of GCDs/GPUs

As mentioned above and, as the node diagram in the top of the page suggests, the optimal placement of GCDs and CPU cores for each task is to have direct communication among the CPU chiplet and the GCD in use. So, according to the node diagram, tasks being executed in cores in Chiplet 0 should be using GPU 4 (Bus D1), tasks in Chiplet 1 should be using GPU 5 (Bus D6), etc.

...

Note
titleUse this for GPU-aware MPI codes

To use GPU-aware Cray MPICH, users must set the following modules and environment variables:

module load craype-accel-amd-gfx90a
module load rocm/<VERSION>
export MPICH_GPU_SUPPORT_ENABLED=1

...

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Code Block
languagebash
themeDJango
titleTerminal N. Explaining the use of the "hello_jobstep" code from an salloc session (compiling)
$ cd $MYSCRATCH
$ git clone https://github.com/PawseySC/hello_jobstep.git
Cloning into 'hello_jobstep'...
...
Resolving deltas: 100% (41/41), done.
$ cd hello_jobstep


$ module load PrgEnv-cray craype-accel-amd-gfx90a rocm/<VERSION>
$ make hello_jobstep
CC -std=c++11 -fopenmp --rocm-path=/opt/rocm -x hip -D__HIP_ARCH_GFX90A__=1 --offload-arch=gfx90a -I/opt/rocm/include -c hello_jobstep.cpp
CC -fopenmp --rocm-path=/opt/rocm -L/opt/rocm/lib -lamdhip64 hello_jobstep.o -o hello_jobstep


...

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Code Block
languagebash
themeEmacs
titleListing N. exampleScript_1NodeShared_1GPU.sh
linenumberstrue
#!/bin/bash --login
#SBATCH --job-name=1GPUSharedNode
#SBATCH --partition=gpu
#SBATCH --nodes=1              #1 nodes in this example 
#SBATCH --gres=gpu:1           #1 GPU per node (1 "allocation-pack" in total for the job)
#SBATCH --time=00:05:00
#SBATCH --account=<yourProject>-gpu #IMPORTANT: use your own project and the -gpu suffix
#(Note that there is not request for exclusive access to the node)

#----
#Loading needed modules (adapt this for your own purposes):
module load PrgEnv-cray
module load rocm/<VERSION> craype-accel-amd-gfx90a
echo -e "\n\n#------------------------#"
module list

#----
#Printing the status of the given allocation
echo -e "\n\n#------------------------#"
echo "Printing from scontrol:"
scontrol show job ${SLURM_JOBID}

#----
#Definition of the executable (we assume the example code has been compiled and is available in $MYSCRATCH):
exeDir=$MYSCRATCH/hello_jobstep
exeName=hello_jobstep
theExe=$exeDir/$exeName

#----
#MPI & OpenMP settings
#Not needed for 1GPU:export MPICH_GPU_SUPPORT_ENABLED=1 #This allows for GPU-aware MPI communication among GPUs
export OMP_NUM_THREADS=1           #This controls the real CPU-cores per task for the executable

#----
#Execution
#Note: srun needs the explicit indication full parameters for use of resources in the job step.
#      These are independent from the allocation parameters (which are not inherited by srun)
#      For optimal GPU binding using slurm options,
#      "--gpus-per-task=1" and "--gpu-bind=closest" create the optimal binding of GPUs      
#      (Although in this case this can be avoided as only 1 "allocation-pack" has been requested)
echo# -e "\n\n#------------------------#" echo "Test code execution:"
srun -lc -u -N 1 -n 1 -c 8 --gres=gpu:1 --gpus-per-task=1 --gpu-bind=closest ${theExe} | sort -n

#----
#Printing information of finished job steps:
echo -e "\n\n#------------------------#"
echo "Printing information of finished jobs steps using sacct:"
sacct -j ${SLURM_JOBID} -o jobid%20,Start%20,elapsed%20

#----
#Done
echo -e "\n\n#--8" is used to force allocation of 1 task per CPU chiplet. Then, the REAL number of threads
#         for the code SHOULD be defined by the environment variables above.
#      (The "-l" option is for displaying, at the beginning of each line, the taskID that generates the output.)
#      (The "-u" option is for unbuffered output, so that output is displayed as soon as it's generated.)
#      (If the output needs to be sorted for clarity, then add "| sort -n" at the end of the command.)
echo -e "\n\n#------------------------#"
echo "Done"

And the output after executing this example is:

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width900px
Code Block
languagebash
themeDJango
titleTerminal N. Output for a 1 GPU job (using only 1 allocation-pack in a shared node)
$ sbatch exampleScript_1NodeShared_1GPU.sh
Submitted batch job 323098

$ cat slurm-323098.out
...
#Test code execution:"
srun -l -u -N 1 -n 1 -c 8 --gres=gpu:1 --gpus-per-task=1 --gpu-bind=closest ${theExe}

#----
#Printing information of finished job steps:
echo -e "\n\n#------------------------#"
Test code execution:
0: MPI 000 - OMP 000 - HWT 002 - Node nid001004 - RunTime_GPU_ID 0 - ROCR_VISIBLE_GPU_ID 0 - GPU_Bus_ID d1
...
#echo "Printing information of finished jobs steps using sacct:"
sacct -j ${SLURM_JOBID} -o jobid%20,Start%20,elapsed%20

#----
#Done
echo -e "\n\n#------------------------#"
echo "Done"

The output of the hello_jobstep code tells us that the CPU-core "002" and GPU with Bus_ID:D1 were utilised by the job. Optimal binding is guaranteed for a single "allocation-pack" as memory, CPU chiplet and GPU of each pack is optimal.

Shared node 3 MPI tasks each controlling 1 GCD (logical/Slurm GPU)

As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. In this case we ask for 3 allocation-packs with:

#SBATCH --nodes=1           #1 nodes in this example 
#SBATCH --gres=gpu:3        #3 GPUs per node (3 "allocation-packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header.

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, there are two methods for achieving optimal binding. The method that uses only srun parameters is preferred (method 1), but may not always work and, in that case, the "manual" method (method 2) may be needed. The two scripts for the different methods for optimal binding are in the following tabs:

...

titleC. Method 1: Optimal binding using srun parameters

For optimal binding using srun parameters the options "--gpus-per-task" & "--gpu-bind=closest" need to be used:

...

Now, let's take a look to the output after executing the script:


...

And the output after executing this example is:

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width900px


Code Block
languagebash
themeDJango
titleTerminal N. Output for a 1 GPU job (using only 1 allocation-pack in a shared node)
$ sbatch exampleScript_1NodeShared_1GPU.sh
Submitted batch job 323098

$ cat slurm-323098.out
...
#------------------------#
Test code execution:
0: MPI 000 - OMP 000 - HWT 002 - Node nid001004 - RunTime_GPU_ID 0 - ROCR_VISIBLE_GPU_ID 0 - GPU_Bus_ID d1
...
#------------------------#
Done


The output of the hello_jobstep code tells us that

...

the

...

CPU-core

...

"002" and GPU with Bus_ID:D1 were utilised by the job. Optimal binding is guaranteed for a single "allocation-pack" as memory, CPU chiplet and GPU of each pack is optimal.

Shared node 3 MPI tasks each controlling 1 GCD (logical/Slurm GPU)

...

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal:

  • CPU core "001" is on chiplet:0 and directly connected to GCD (logical GPU) with Bus_ID:D1
  • CPU core "008" is on chiplet:1 and directly connected to GCD (logical GPU) with Bus_ID:D6
  • CPU core "016" is on chiplet:2 and directly connected to GCD (logical GPU) with Bus_ID:C9

According to the architecture diagram, this binding configuration is optimal.

...

This first method is simpler, but may not work for all codes. "Manual" binding (method 2) may be the only reliable method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication.

...

As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. In this case we ask for 3 allocation-packs with:

#SBATCH --nodes=1           #1 nodes in this example 
#SBATCH --gres=gpu:3        #3 GPUs per node (3 "allocation-packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header.

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, there are two methods for achieving optimal binding. The method that uses only srun parameters is preferred (method 1), but may not always work and, in that case, the "manual" method (method 2) may be needed. The two scripts for the different methods for optimal binding are in the following tabs:

Ui tabs


For "manual" binding, two auxiliary techniques need to be performed: 1) use of a wrapper t and 2) generate an ordered list to be used in the --cpu-bind option of srun
Ui tab
titleC. Method 2: "Manual" optimal binding of GPUs and chiplets
1: Optimal binding using srun parameters

For optimal binding using srun parameters the options "--gpus-per-task" & "--gpu-bind=closest" need to be used:

900px


bashEmacsListing N. exampleScript_1NodeShared_3GPUs_
bindMethod2bindMethod1.shtrue

Note that the wrapper for selecting the GCDs (logical/Slurm GPUs) is being created with a redirection to the cat command. Also node that its name uses the SLURM_JOBID environment variable to make this wrapper unique to this job, and that the wrapper is deleted when execution is finalised.

Now, let's take a look to the output after executing the script:


900px

Now, let's take a look to the output after executing the script:

900px


bashDJangoTerminal N. Output for 3 GPUs job shared access.
"Manual" method (method 2) Method 1 for optimal binding.


The output of the hello_jobstep code tells us that job ran on node nid001004 and that 3 MPI tasks were spawned. Each of the MPI tasks has only 1 CPU-core assigned to it (with the use of the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number. Also, each of the MPI tasks has only 1 visible GCD (logical/Slurm GPU). The hardware identification of the GPU is done via the Bus_ID (as the other GPU_IDs are not physical but relative to the job).

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal:

  • CPU core "
  • 019
  • 001" is on chiplet:
  • 2
  • 0 and directly connected to GCD (logical GPU) with Bus_ID:
  • C9
  • D1
  • CPU core "002008" is on chiplet:01 and directly connected to GCD (logical GPU) with Bus_ID:D1D6
  • CPU core "009016" is on chiplet:12 and directly connected to GCD (logical GPU) with Bus_ID:D6C9

According to the architecture diagram, this binding configuration is optimal.

"Click" in the TAB above to read the script and output for the other method of GPU binding.

Example scripts for: Hybrid jobs (multiple threads) on the CPU side

When the code is hybrid on the CPU side (MPI + OpenMP) the logic is similar to the above examples, except that more than 1 CPU-core chiplet needs to be accessible per srun task. This is controlled by the OMP_NUM_THREADS environment variable and will also imply a change in the settings for the optimal binding of resources when the "manual" binding (method 2) is applied.

In the following example, we use 3 GCDs (logical/slurm GPUs) (1 per MPI task) and the number of CPU threads per task is 5. As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. In this case we ask for 3 allocation-packs with:

#SBATCH --nodes=1         #1 nodes in this example 
#SBATCH --gres=gpu:3      #3 GPUs per node (3 "allocation-packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header. And the real number of threads per task is controlled with:

export OMP_NUM_THREADS=5           #This controls the real CPU-cores per task for the executable

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, there are two methods for achieving optimal binding. The method that uses only srun parameters is preferred (method 1), but may not always work and, in that case, the "manual" method (method 2) may be needed. The two scripts for the different methods for optimal binding are in the following tabs:

Ui tabs
Ui tab
titleD. Method 1: Optimal binding using srun parameters

For optimal binding using srun parameters the options "--gpus-per-task" & "--gpu-bind=closest" need to be used:

900pxbashEmacsListing N. exampleScript_1NodeShared_Hybrid5CPU_3GPUs_bindMethod1.shtrue

Now, let's take a look to the output after executing the script:

900pxbashDJangoTerminal N. Output for hybrid job with 3 tasks each with 5 CPU threads and 1 GPU shared access. Method 1 for optimal binding.The output of the hello_jobstep Method 1 may fail for some applications.

This first method is simpler, but may not work for all codes. "Manual" binding (method 2) may be the only reliable method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication.

"Click" in the TAB above to read the script and output for the other method of GPU binding.


Use mask_cpu for hybrid jobs on the CPU side instead of map_cpu

For hybrid jobs on the CPU side use mask_cpu for the cpu-bind option and NOT map_cpu. Also, control the number of CPU threads per task with OMP_NUM_THREADS.

For "manual" binding, two auxiliary techniques need to be performed: 1) use of a wrapper and 2) generate an ordered list to be used in the --cpu-bind option of srun. In this case, the list needs to be created using the mask_cpu parameter:

900pxbashEmacsListing N. exampleScript_1NodeShared_Hybrid5CPU_3GPUs_bindMethod2.shtrue

Note that the wrapper for selecting the GPUs (logical/Slurm GPUs) is being created with a redirection to the cat command. Also node that its name uses the SLURM_JOBID environment variable to make this wrapper unique to this job, and that the wrapper is deleted when execution is finalised.

Now, let's take a look to the output after executing the script:

900pxbashDJangoTerminal N. Output for hybrid job with 3 tasks each with 5 CPU threads and 1 GPU shared access. "Manual" method (method 2) for optimal binding.
Ui tab
titleC. Method 2: "Manual" optimal binding of GPUs and chiplets

For "manual" binding, two auxiliary techniques need to be performed: 1) use of a wrapper t and 2) generate an ordered list to be used in the --cpu-bind option of srun:

900px


bashEmacsListing N. exampleScript_1NodeShared_3GPUs_bindMethod2.shtrue


Note that the wrapper for selecting the GCDs (logical/Slurm GPUs) is being created with a redirection to the cat command. Also node that its name uses the SLURM_JOBID environment variable to make this wrapper unique to this job, and that the wrapper is deleted when execution is finalised.

Now, let's take a look to the output after executing the script:

900px


bashDJangoTerminal N. Output for 3 GPUs job shared access. "Manual" method (method 2) for optimal binding.


The output of the hello_jobstep code tells us that job ran on node nid001004 and that 3 MPI tasks were spawned. Each of the MPI tasks has only 5 1 CPU-core assigned to it (with the use of the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number. Also, each of the threads MPI tasks has only 1 visible GCD (logical/Slurm GPU). The hardware identification of the GPU is done via the Bus_ID (as the other GPU_IDs are not physical but relative to the job).

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal.

Method 1 may fail for some applications.This first method is simpler, but may not work for all codes. "Manual" binding (method 2) may be the only reliable method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication

:


  • CPU core "019" is on chiplet:2 and directly connected to GCD (logical GPU) with Bus_ID:C9
  • CPU core "002" is on chiplet:0 and directly connected to GCD (logical GPU) with Bus_ID:D1
  • CPU core "009" is on chiplet:1 and directly connected to GCD (logical GPU) with Bus_ID:D6

According to the architecture diagram, this binding configuration is optimal.

"Click" in the TAB above to read the script and output for the other method of GPU binding.

Ui tab
titleD. Method 2: "Manual" optimal binding of GPUs and chiplets


Example scripts for: Hybrid jobs (multiple threads) on the CPU side

When the code is hybrid on the CPU side (MPI + OpenMP) the logic is similar to the above examples, except that more than 1 CPU-core chiplet needs to be accessible per srun task. This is controlled by the OMP_NUM_THREADS environment variable and will also imply a change in the settings for the optimal binding of resources when the "manual" binding (method 2) is applied.

In the following example, we use 3 GCDs (logical/slurm GPUs) (1 per MPI task) and the number of CPU threads per task is 5. As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. In this case we ask for 3 allocation-packs with:

#SBATCH --nodes=1         #1 nodes in this example 
#SBATCH --gres=gpu:3      #3 GPUs per node (3 "allocation-packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header. And the real number of threads per task is controlled with:

export OMP_NUM_THREADS=5           #This controls the real CPU-cores per task for the executable

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, there are two methods for achieving optimal binding. The method that uses only srun parameters is preferred (method 1), but may not always work and, in that case, the "manual" method (method 2) may be needed. The two scripts for the different methods for optimal binding are in the following tabs:

Ui tabs


Ui tab
titleD. Method 1: Optimal binding using srun parameters

For optimal binding using srun parameters the options "--gpus-per-task" & "--gpu-bind=closest" need to be used:

900px


bashEmacsListing N. exampleScript_1NodeShared_Hybrid5CPU_3GPUs_bindMethod1.shtrue


Now, let's take a look to the output after executing the script:

900px


bashDJangoTerminal N. Output for hybrid job with 3 tasks each with 5 CPU threads and 1 GPU shared access. Method 1 for optimal binding.


The output of the hello_jobstep code tells us that job ran on node nid001004 and that 3 MPI tasks were spawned. Each of the MPI tasks has only 5 CPU-core assigned to it (with the use of the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number. Also, each of the threads has only 1 visible GCD (logical/Slurm GPU). The hardware identification of the GPU is done via the Bus_ID (as the other GPU_IDs are not physical but relative to the job).

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal.

Method 1 may fail for some applications.

This first method is simpler, but may not work for all codes. "Manual" binding (method 2) may be the only reliable method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication.

"Click" in the TAB above to read the script and output for the other method of GPU binding.


Ui tab
titleD. Method 2: "Manual" optimal binding of GPUs and chiplets


Use mask_cpu for hybrid jobs on the CPU side instead of map_cpu

For hybrid jobs on the CPU side use mask_cpu for the cpu-bind option and NOT map_cpu. Also, control the number of CPU threads per task with OMP_NUM_THREADS.

For "manual" binding, two auxiliary techniques need to be performed: 1) use of a wrapper and 2) generate an ordered list to be used in the --cpu-bind option of srun. In this case, the list needs to be created using the mask_cpu parameter:

900px


bashEmacsListing N. exampleScript_1NodeShared_Hybrid5CPU_3GPUs_bindMethod2.shtrue


Note that the wrapper for selecting the GPUs (logical/Slurm GPUs) is being created with a redirection to the cat command. Also node that its name uses the SLURM_JOBID environment variable to make this wrapper unique to this job, and that the wrapper is deleted when execution is finalised.

Now, let's take a look to the output after executing the script:

900px


bashDJangoTerminal N. Output for hybrid job with 3 tasks each with 5 CPU threads and 1 GPU shared access. "Manual" method (method 2) for optimal binding.


The output of the hello_jobstep code tells us that job ran on node nid001004 and that 3 MPI tasks were spawned. Each of the MPI tasks has 5 CPU-core assigned to it (with the use of the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number. Also, each thread has only 1 visible GCD (logical/Slurm GPU). The hardware identification of the GPU is done via the Bus_ID (as the other GPU_IDs are not physical but relative to the job).

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal.

"Click" in the TAB above to read the script and output for the other method of GPU binding.


Example scripts for: Jobs where each task needs access to multiple GPUs

Exclusive nodes: all 8 GPUs in each node accessible to all 8 tasks in the node

Some applications, like Tensorflow and other Machine Learning applications, may requiere access to all the available GPUs in the node. In this case, the optimal binding and communication cannot be granted by the scheduler when assigning resources to the srun launcher. Then, the full responsability for the optimal use of the resources relies on the code itself.

As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. This example considers a job that will make use of the 8 GCDs (logical/Slurm GPUs) on 2 nodes (16 "allocation-packs" in total). The resources request use the following two parameters:

#SBATCH --nodes=2   #2 nodes in this example
#SBATCH --exclusive #All resources of each node are exclusive to this job
#                   #8 GPUs per node (16 "allocation-packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header.

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, optimal binding cannot be achieved by the scheduler, so no settings for optimal binding are given to the launcher. Also, all the GPUs in the node are available to each of the tasks:

Column
width900px


Code Block
languagebash
themeEmacs
titleListing N. exampleScript_2NodesExclusive_16GPUs_8VisiblePerTask.sh
linenumberstrue
#!/bin/bash --login
#SBATCH --job-name=16GPUExclusiveNode-8GPUsVisiblePerTask
#SBATCH --partition=gpu
#SBATCH --nodes=2              #2 nodes in this example 
#SBATCH --exclusive            #All resources of the node are exclusive to this job
#                              #8 GPUs per node (16 "allocation packs" in total for the job)
#SBATCH --time=00:05:00
#SBATCH --account=<yourProject>-gpu #IMPORTANT: use your own project and the -gpu suffix

#----
#Loading needed modules (adapt this for your own purposes):
#For the hello_jobstep example:
module load PrgEnv-cray
module load rocm/<VERSION> craype-accel-amd-gfx90a
#OR for a tensorflow example:
#module load tensorflow/<version>
echo -e "\n\n#------------------------#"
module list

#----
#Printing the status of the given allocation
echo -e "\n\n#------------------------#"
echo "Printing from scontrol:"
scontrol show job ${SLURM_JOBID}

#----
#Definition of the executable (we assume the example code has been compiled and is available in $MYSCRATCH):
exeDir=$MYSCRATCH/hello_jobstep
exeName=hello_jobstep
theExe=$exeDir/$exeName

#----
#MPI & OpenMP settings if needed (these won't work for Tensorflow):
export MPICH_GPU_SUPPORT_ENABLED=1 #This allows for GPU-aware MPI communication among GPUs
export OMP_NUM_THREADS=1           #This controls the real CPU-cores per task for the executable

#----
#TensorFlow settings if needed:
#  The following two variables control the real number of threads in Tensorflow code:
#export TF_NUM_INTEROP_THREADS=1    #Number of threads for independent operations
#export TF_NUM_INTRAOP_THREADS=1    #Number of threads within individual operations 

#----
#Execution
#Note: srun needs the explicit indication full parameters for use of resources in the job step.
#      These are independent from the allocation parameters (which are not inherited by srun)
#      Each task needs access to all the 8 available GPUs in the node where it's running.
#      So, no optimal binding can be provided by the scheduler.
#      Therefore, "--gpus-per-task" and "--gpu-bind" are not used.
#      Optimal use of resources is now responsability of the code.
#      "-c 8" is used to force allocation of 1 task per CPU chiplet. Then, the REAL number of threads
#         for the code SHOULD be defined by the environment variables above.
#      (The "-l" option is for displaying, at the beginning of each line, the taskID that generates the output.)
#      (The "-u" option is for unbuffered output, so that output is displayed as soon as it's generated.)
#      (If the output needs to be sorted for clarity, then add "| sort -n" at the end of the command.)
echo -e "\n\n#------------------------#"
echo "Test code execution:"
srun -l -u -N 2 -n 16 -c 8 --gres=gpu:8 ${theExe}
#srun -l -u -N 2 -n 16 -c 8 --gres=gpu:8 python3 ${tensorFlowScript}

#----
#Printing information of finished job steps:
echo -e "\n\n#------------------------#"
echo "Printing information of finished jobs steps using sacct:"
sacct -j ${SLURM_JOBID} -o jobid%20,Start%20,elapsed%20

#----
#Done
echo -e "\n\n#------------------------#"
echo "Done"


And the output after executing this example is:

Column
width900px


Code Block
languagebash
themeDJango
titleTerminal N. Output for a 16 GPU job with 16 tasks each of the task accessing the 8 GPUs in their running node
$ sbatch exampleScript_2NodesExclusive_16GPUs_8VisiblePerTask.sh
Submitted batch job 7798215

$ cat slurm-7798215.out
...
#------------------------#
Test code execution:
 0: MPI 000 - OMP 000 - HWT 001 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 1: MPI 001 - OMP 000 - HWT 008 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 2: MPI 002 - OMP 000 - HWT 016 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 3: MPI 003 - OMP 000 - HWT 024 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 4: MPI 004 - OMP 000 - HWT 032 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 5: MPI 005 - OMP 000 - HWT 040 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 6: MPI 006 - OMP 000 - HWT 049 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 7: MPI 007 - OMP 000 - HWT 056 - Node nid002944 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 8: MPI 008 - OMP 000 - HWT 000 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
 9: MPI 009 - OMP 000 - HWT 008 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
10: MPI 010 - OMP 000 - HWT 016 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
11: MPI 011 - OMP 000 - HWT 025 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
12: MPI 012 - OMP 000 - HWT 032 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
13: MPI 013 - OMP 000 - HWT 040 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
14: MPI 014 - OMP 000 - HWT 048 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
15: MPI 015 - OMP 000 - HWT 056 - Node nid002946 - RunTime_GPU_ID 0,1,2,3,4,5,6,7 - ROCR_VISIBLE_GPU_ID 0,1,2,3,4,5,6,7 - GPU_Bus_ID c1,c6,c9,ce,d1,d6,d9,de
...
#------------------------#
Done


The output of the hello_jobstep code tells us that job ran 8 MPI tasks on node nid002944 and other 8 MPI tasks on node nid002946. Each of the MPI tasks has only 1 CPU-core assigned to it (with the use of the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number. Clearly, each of the CPU tasks run on a different chiplet.

More importantly for this example, each of the MPI tasks have access to the 8 GCDs (logical/Slurm GPU) in their node. Proper and optimal GPU management and communication is responsability of the code. The hardware identification is done via the Bus_ID (as the other GPU_IDs are not physical but relative to the job).

Shared nodes: Many GPUs requested but 2 GPUs binded to each task

Some applications may requiere each of the spawned task to have access to multiple GPUs. In this case, some optimal binding and communication can still be granted by the scheduler when assigning resources with the srun launcher. Although final responsability for the optimal use of the multiple GPUs assigned to each task relies on the code itself.

As for all scripts, we provide the parameters for requesting the necessary "allocation-packs" for the job. This example considers a job that will make use of the 6 GCDs (logical/Slurm GPUs) on 1 node (6 "allocation-packs" in total). The resources request use the following two parameters:

#SBATCH --nodes=1     #1 node in this example
#SBATCH --gres=gpu:6  #6 GPUs per node (6 "allocation packs" in total for the job)

Note that only these two allocation parameters are needed to provide the information for the requested number of allocation-packs, and no other parameter related to memory or CPU cores should be provided in the request header.

The use/management of the allocated resources is controlled by the srun options and some environmental variables. As mentioned above, some best binding can still be achieved by the scheduler providing 2 GPUs to each of the tasks:

Column
width900px


Code Block
languagebash
themeEmacs
titleListing N. exampleScript_1NodeShared_6GPUs_2VisiblePerTask.sh
linenumberstrue
#!/bin/bash --login
#SBATCH --job-name=6GPUSharedNode-2GPUsVisiblePerTask
#SBATCH --partition=gpu
#SBATCH --nodes=1              #1 nodes in this example 
#SBATCH --gres=gpu:6           #6 GPUs per node (6 "allocation packs" in total for the job)
#SBATCH --time=00:05:00
#SBATCH --account=<yourProject>-gpu #IMPORTANT: use your own project and the -gpu suffix

#----
#Loading needed modules (adapt this for your own purposes):
module load PrgEnv-cray
module load rocm/<VERSION> craype-accel-amd-gfx90a
echo -e "\n\n#------------------------#"
module list

#----
#Printing the status of the given allocation
echo -e "\n\n#------------------------#"
echo "Printing from scontrol:"
scontrol show job ${SLURM_JOBID}

#----
#Definition of the executable (we assume the example code has been compiled and is available in $MYSCRATCH):
exeDir=$MYSCRATCH/hello_jobstep
exeName=hello_jobstep
theExe=$exeDir/$exeName

#----
#MPI & OpenMP settings if needed (these won't work for Tensorflow):
export MPICH_GPU_SUPPORT_ENABLED=1 #This allows for GPU-aware MPI communication among GPUs
export OMP_NUM_THREADS=1           #This controls the real CPU-cores per task for the executable

#----
#Execution
#Note: srun needs the explicit indication full parameters for use of resources in the job step.
#      These are independent from the allocation parameters (which are not inherited by srun)
#      For best possible GPU binding using slurm options,
#      "--gpus-per-task=2" and "--gpu-bind=closest" will provide the best GPUs to the tasks.
#      But best is still not optimal.
#      Each task have access to 2 available GPUs in the node where it's running.
#      Optimal use of resources of each of the 2GPUs accesible per task is now responsability of the code.
#      IMPORTANT: Note the use of "-c 16" to "reserve" 2 chiplets per task and is consistent with
#                 the use of "--gpus-per-task=2" to "reserve" 2 GPUs per task. Then, the REAL number of
#                 threads for the code SHOULD be defined by the environment variables above.
#      (The "-l" option is for displaying, at the beginning of each line, the taskID that generates the output.)
#      (The "-u" option is for unbuffered output, so that output is displayed as soon as it's generated.)
#      (If the output needs to be sorted for clarity, then add "| sort -n" at the end of the command.)
echo -e "\n\n#------------------------#"
echo "Test code execution:"
srun -l -u -N 1 -n 3 -c 16 --gres=gpu:6 --gpus-per-task=2 --gpu-bind=closest ${theExe}

#----
#Printing information of finished job steps:
echo -e "\n\n#------------------------#"
echo "Printing information of finished jobs steps using sacct:"
sacct -j ${SLURM_JOBID} -o jobid%20,Start%20,elapsed%20

#----
#Done
echo -e "\n\n#------------------------#"
echo "Done"


And the output after executing this example is:

Column
width900px


Code Block
languagebash
themeDJango
titleTerminal N. Output for a 6 GPU job with 3 tasks and 2 GPUs per task
$ sbatch exampleScript_1NodeShared_6GPUs_2VisiblePerTask.sh
Submitted batch job 7842635

$ cat slurm-7842635.out
...
#------------------------#
Test code execution:
0: MPI 000 - OMP 000 - HWT 000 - Node nid002948 - RunTime_GPU_ID 0,1 - ROCR_VISIBLE_GPU_ID 0,1 - GPU_Bus_ID d1,d6
1: MPI 001 - OMP 000 - HWT 016 - Node nid002948 - RunTime_GPU_ID 0,1 - ROCR_VISIBLE_GPU_ID 0,1 - GPU_Bus_ID c9,ce
2: MPI 002 - OMP 000 - HWT 032 - Node nid002948 - RunTime_GPU_ID 0,1 - ROCR_VISIBLE_GPU_ID 0,1 - GPU_Bus_ID d9,de
...
#------------------------#
Done


The output of the hello_jobstep code tells us that job ran

...

3 MPI tasks

...

on node nid002948. Each of the MPI tasks has

...

only 1 CPU-core assigned to it (with the use of

...

the OMP_NUM_THREADS environment variable in the script) and can be identified with the HWT number

...

. Clearly, each of the CPU tasks run on a different chiplet. But more important, the spacing of the chiplets is every 16 cores (two chiplets), thanks to the "-c 16" setting in the srun command, allowing for the best binding of the 2 GPUs assigned to each task.

More importantly for this example, each of the MPI tasks have access to 2 GCDs (logical/Slurm GPU) in their node. The hardware identification

...

is done via the Bus_ID (as the other GPU_IDs are not physical but relative to

...

After checking the architecture diagram at the top of this page, it can be clearly seen that each of the assigned CPU-cores for the job is on a different L3 cache group chiplet (slurm-socket). But more importantly, it can be seen that the binding is optimal.

...

the job). The assigned GPUs are indeed the 2 closest to the CPU core, as can be verified with the architecture diagram provided at the top of this page. Final proper and optimal GPU management and communication is responsability of the code. 

Example scripts for: Packing GPU jobs

Packing the execution of 8 independent instances each using 1 GCD (logical/Slurm GPU)

...

Column
width900px


Code Block
languagebash
themeEmacs
titleListing N. exampleScript_1NodeExclusive_8GPUs_jobPacking.sh
linenumberstrue
#!/bin/bash --login
#SBATCH --job-name=JobPacking8GPUsExclusive-bindMethod1
#SBATCH --partition=gpu
#SBATCH --nodes=1              #1 nodes in this example 
#SBATCH --exclusive            #All resources of the node are exclusive to this job
#                              #8 GPUs per node (8 "allocation-packs" in total for the job)
#SBATCH --time=00:05:00
#SBATCH --account=<yourProject>-gpu #IMPORTANT: use your own #Allproject resourcesand of the node are exclusive to this job
#                              #8 GPUs per node (8 "allocation-packs" in total for the job)
#SBATCH --time=00:05:00
#SBATCH --account=<yourProject>-gpu #IMPORTANT: use your own project and the -gpu suffix-gpu suffix

#----
#Loading needed modules (adapt this for your own purposes):
module load PrgEnv-cray
module load rocm/<VERSION> craype-accel-amd-gfx90a
echo -e "\n\n#------------------------#"
module list

#----
#Printing the status of the given allocation
echo -e "\n\n#------------------------#"
echo "Printing from scontrol:"
scontrol show job ${SLURM_JOBID}

#----
#Job Packing Wrapper: Each srun-task will use a different instance of the executable.
jobPackingWrapper="jobPackingWrapper.sh"

#----
#Loading#MPI & neededOpenMP modulessettings
(adapt#No thisneed for 1GPU your own purposes):
module load PrgEnv-cray
module load rocm craype-accel-amd-gfx90a
echo -e "\n\n#------------------------#"
module liststeps:export MPICH_GPU_SUPPORT_ENABLED=1 #This allows for GPU-aware MPI communication among GPUs
export OMP_NUM_THREADS=1           #This controls the real CPU-cores per task for the executable

#----
#Printing#Execution
the#Note: statussrun ofneeds the explicit givenindication allocationfull echoparameters -e "\n\n#------------------------#"
echo "Printing from scontrol:"
scontrol show job ${SLURM_JOBID}

#----
#Job Packing Wrapper: Each srun-task will use a different instance of the executable.
jobPackingWrapper="jobPackingWrapper.sh"

#----
#MPI & OpenMP settings
#No need for 1GPU steps:export MPICH_GPU_SUPPORT_ENABLED=1 #This allows for GPU-aware MPI communication among GPUs
export OMP_NUM_THREADS=1 for use of resources in the job step.
#      These are independent from the allocation parameters (which are not inherited by srun)
#      "-c 8" is used to force allocation of 1 task per CPU chiplet. Then, the REAL number of threads
#         for #This controls the realcode CPU-coresSHOULD perbe taskdefined forby the executableenvironment variables above.
#---- #Execution #Note: srun needs the explicit indication full parameters for use(The "-l" option is for displaying, at the beginning of resourceseach inline, the job step.
# taskID that generates the output.)
#      (The  These are independent from the allocation parameters (which are not inherited by srun"-u" option is for unbuffered output, so that output is displayed as soon as it's generated.)
echo -e "\n\n#------------------------#"
echo "Test code execution:"
srun -l -u -N 1 -n 8 -c 8 --gres=gpu:8 --gpus-per-task=1 --gpu-bind=closest ./${jobPackingWrapper}

#----
#Printing information of finished job steps:
echo -e "\n\n#------------------------#"
echo "Printing information of finished jobs steps using sacct:"
sacct -j ${SLURM_JOBID} -o jobid%20,Start%20,elapsed%20

#----
#Done
echo -e "\n\n#------------------------#"
echo "Done" 


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