...
Section | ||
---|---|---|
|
Each GPU node have 4 MI250X GPU cards, which in turn have 2 Graphical Complex Die (GCD), which are seen as 2 logical GPUs; so each GPU node has 8 GCDs that is equivalent to 8 slurm GPUs. On the other hand, the single AMD CPU chip has 64 cores organised in 8 groups that share the same L3 cache. And more important, each Each of these L3 cache groups (or chiplets) have a direct Infinity Fabric connection with just one of the GPUs towards which the communication is optimal. Then, communication of a chiplet with other GPUs is not optimal as it requires at least an additional communication hopGCDs, providing optimal bandwidth. Each chiplet can communicate with other GCDs, albeit at a lower bandwidth due to the additional communication hops. (In the examples below, we use the numbering of the cores and bus IDs of the GPUs GCD to identify the allocated chiplets and GPUsGCDs, and their binding.)
Note | ||||||
---|---|---|---|---|---|---|
| ||||||
A MI250x GPU card has two GCDs. Previous generations of GPUs only had 1 GCD per GPU card, so these terms could be used interchangeably. The interchangeable usage continues even though now GPUs have more than one GCD. Slurm for instance only use the GPU terminology when referring to accelerator resources, so requests such as
|
In order to achieve best performance, the current allocation method uses a basic allocation unit called "allocation pack". Users should then only request for a number of "allocation packs". Each allocation pack consists of:
- 1 whole CPU chiplet (8 CPU cores)
- ~32 GB memory
- 1 GCD (slurm GPU) directly connected to that chiplet
...
Excerpt | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New way of request ( |
Warning | ||
---|---|---|
| ||
There are now two methods to achieve optimal binding of GPUs:
The first method is simpler, but may not work for all codes. "Manual" binding may be the only useful method for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication. An example of such a code is Slate. |
Required Resources per Job | New "simplified" way of requesting resources | Total Allocated resources | Charge per hour | The use of full explicit |
---|---|---|---|---|
1 CPU task (single CPU thread) controlling 1 GCD (Slurm GPU) | #SBATCH --nodes=1 #SBATCH --gpus-per-node=1 | 1 allocation pack = 1 GPU, 8 CPU cores (1 chiplet), 29.44 GB RAM | 64 SU |
|
14 CPU threads all controlling the same 1 GPUGCD |
| 2 allocation packs= 2 GPUs, 16 CPU cores (2 chiplets), 58.88 GB RAM | 128 SU |
|
3 CPU tasks (single thread each), each controlling 1 GPU GCD with GPU-aware MPI communication | #SBATCH --nodes=1 #SBATCH --gpus-per-node=3 | 3 allocation packs= 3 GPUs, 24 CPU cores (3 chiplets), 88.32 GB RAM | 192 SU |
|
2 CPU tasks (single thread each), each task controlling 2 GPUs GCDs with GPU-aware MPI communication |
| 4 allocation packs= 4 GPU, 32 CPU cores (4 chiplets), 117.76 GB RAM | 256 SU |
|
8 CPU tasks (single thread each), each controlling 1 GPU GCD with GPU-aware MPI communication | #SBATCH --nodes=1 #SBATCH --exclusive | 8 allocation packs= 8 GPU, 64 CPU cores (8 chiplets), 235 GB RAM | 512 SU | export MPICH_GPU_SUPPORT_ENABLED=1 srun -N 1 -n 8 -c 8 --gpus-per-node=8 --gpus-per-task=1 --gpu-bind=closest |
Notes for the request of resources:
- Note that this simplified way of resource request is based on requesting a number of "allocation packs".
- Users should not include any other Slurm allocation option that may indicate some "calculation" of required memory or CPU cores. The management of resources should only be performed after allocation via
srun
options. - The same simplified resource request should be used for the request of interactive sessions with
salloc
. - IMPORTANT: In addition to the request parameters shown in the table, users should indeed use other Slurm request parameters related to partition, walltime, job naming, output, email, etc. (Check the examples of the full Slurm batch scripts.)
Notes for the use/management of resources with srun:
- IMPORTANT: The use of
--gpu-bind=closest
may NOT work for codes relying OpenMP or OpenACC pragma's for moving data from/to host to/from GPU and attempting to use GPU-to-GPU enabled MPI communication. For those cases, the use of the "manual" optimal binding (method 2) is required. - The --cpus-per-task (
-c
) option should be set to multiples of 8 (whole chiplets) to guarantee thatsrun
will distribute the resources in "allocation packs" and then "reserving" whole chiplets persrun
task, even if the real number is 1 thread per task. The real number of threads with theOMP_NUM_THREADS
variable. - (*1) This is the only case where
srun
may work fine with default inherited option values. Nevertheless, it is a good practice to use full explicit options ofsrun
to indicate the resources needed for the executable. In this case, the settings explicitly "reserve" a whole chiplet (-c 8
) for thesrun
task and control the real number of threads with theOMP_NUM_THREADS
variable. - (*2) The required CPU threads per task is 14 but two full chiplets (-c 16) are indicated for each
srun
task and the number of threads is controlled with theOMP_NUM_THREADS
variable. - (*3) The settings explicitly "reserve" a whole chiplet (
-c 8
) for eachsrun
task. This provides "one-chiplet-long" separation among each of the CPU cores to be allocated for the tasks spawned by srun (-n 3
). The real number of threads is controlled with theOMP_NUM_THREADS
variable. The requirement of optimal binding of GPU to corresponding chiplet is indicated with the option--gpu-bind=closest
. And, in order to allow GPU-aware MPI communication, the environment variableMPICH_GPU_SUPPORT_ENABLED
is set to 1. - (*4) Note the use of
-c 16
to "reserve" a "two-chiplets-long" separation among the two CPU cores that are to be used (one for each of thesrun
tasks,-n 2
). In this way, each task will be in direct communication to the two logical GPUs in the MI250X card that has optimal connection to each chiplets.
General notes:
- The allocation charge is for the total of allocated resources and not for the ones that are explicitly used in the execution, so all idle resources will also be charged
Methods to achieve optimal binding of GCDs/GPUs
As mentioned above and, as the node diagram in the top of the page suggests, the optimal placement of GPUs GCDs and CPU cores for each task is to have direct communication among the CPU chiplet and the GPU GCD in use. So, according to the node diagram, tasks being executed in cores in Chiplet 0 should be using GPU 4 (Bus D1), tasks in Chiplet 1 should be using GPU 5 (Bus D6), etc.
...